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Maximum Underworld (PC CD) Brand New & Factory Sealed, Includes Max Payne & Mafia

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$17.99,  firm
Washington, USA
$2.99, each additional $2.00, buyer pays
TragicLittlePC ( 278 )

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Brand New & factory sealed. It will ship *FIRST CLASS* with the US Postal Service within 1 business day of receiving payment. If you want Faster Shipping, International Shipping, UPS or Federal Express, (or have any questions) please contact us at Will@TragicLittlePC.Com.

This double-pack features two of Take 2's successful, cinematically inspired, mature-oriented, third-person shooters, both set in gritty urban underworlds. Included are Remedy Entertainment's breakthrough hit, Max Payne, and Illusion Softworks' 1930s-era crime thriller, Mafia.

Three years back a young NYPD cop, Max Payne, came home one night to find his family senselessly slaughtered by a gang of drug-crazed junkies, high on a previously unknown synthetic drug. Now that same drug, Valkyr, has spread through the whole New York City like a nightmare plague, and Max Payne’s on a crusade for revenge, out to get even. To Drug Enforcement Administration, DEA, this new drug was evil incarnate, to be stopped at any cost. Max's boss and best friend, the only one who knew his true identity, has been murdered, and Max's been framed for the slaying. Everything ripped apart in a New York minute... Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain...
Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard.

Max Payne features:
• FEEL THE PAIN -- "Story is the bedrock of Max Payne. Yeah, it's chock full of mind-blowing gunplay. But at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action." -- PC Gamer
• REALISM TO THE MAX -- A first in gaming. The first PC game with photo-digitized textures, radiosity lighting and hardware T&L combined. All this tech talk just means game play never looked this real, nor frightening!
• BULLET-TIME GAME PLAY -- A first in gaming. "Slo-mo gives you an inventive advantage over your opposition...[and] also happens to be the most frickin' cool device ever employed in an action game." -- PC Gamer
• PLAY IT YOUR WAY -- Auto-adjusting game play, another first in gaming. You want the action will be challenging and intense, but not unfair and frustrating--the game's self-adjusting difficulty keeps you in the sweet spot of game play bliss.
• MAKE YOUR OWN LEVELS -- The most powerful, easiest-to-use game editor ever released is in your creative hands, with WYSIWYG-style editing. Even recreate your house or workplace!
• MORE REALISM -- Painstaking attention to detail, bullets even modeled accurately resulting in realistic and cinematic game play unlike anything you've seen. "Everything is destructible, and comes apart realistically. You've never played action sequences with this level of demolition." -- PC Gamer
Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures and radiosity lighting, resulting in one of the most realistic looking games ever seen on the PC.

Who hasn't fantasized just a little bit about being part of the mob. Some may like the idea a little more than others, but entertaining the notion of having that much power and influence can be a little appealing. More than that, the thought of living such a different life than we do everyday is pretty intriguing. Being able to be a part of the mafia without actually having to get your hands dirty in the real world is more to the point. Especially the part about not actually being shot at or actually going to prison to get shanked or made into somebody's girlfriend. GTA3 gave the world a pretty comical and way over the top look at the life of crime, but now we have Mafia from Illusion Softworks and Gathering of Developers. It moves almost more like "a day in the life" of a 30's gangster and does a damn good job of it. While I didn't like everything about the game, the plusses outweighed the minuses heavily and I was soon immersed in the life of Tommy Angelo as he retells his years as a gangster. The variety of shenanigans this guy manages to get in are pretty intense at times and entertaining almost all of the time.

After waiting so long now for this one to get released, I'm glad to say that Illusion has finally managed to get their stuff together and come out with what is a pretty smooth running and almost completely bug free experience... a little different than some of their previous outings (Hidden & Dangerous). Not only did they manage that, but they also managed to craft an interesting, cinematic, and absolutely lovely journey through Tommy's mob life.

Mafia takes up residence in the 30's, when prohibition was in force and the mob was at its glorious peak. Al Capone was ruling the streets of Chicago and Dons Salieri and Morello were in contention for another city. The city of Lost Heaven. Everything about this city and the entire game screams 30's style. The color pallete, model textures, the cars, the buildings, the way the people talk... everything is detailed and darn near perfect. There's so many little graphical details in the game its sick. Some of the textures are so finely detailed it'd make The Untouchables let themselves be touched by it. The entire game doesn't look quite that good however. Some textures when viewed up close (shirts and lapels especially) can be a bit blocky. But when taken in with the whole, they seemed to slip by into the corner of my consciousness while I gawked at the rest of the game.

GTA3 had kind of the same thing going for it. A city built completely and hugely for your enjoyment. The difference is in the style. Everything in Mafia is just that much more real. The lighting and the colors make a huge difference in this as well as the superbly modeled cars you can drive around in, all of which are fully damageable including tires that can be shot out.

The details and ambiance don't only reside in the visual side of the game either. Sound has been done to the nines here. Voices are some of the best I've heard in a game this year and add a whole lot of personality to characters that were already packed with it due to some good writing and terrific animation. Sound effects also shine. One level in particular takes place in the rain on a farm just outside of the city. You of course hear the rain falling on the ground around you as you move through the level, but as you pass near other objects like buildings and barrels, you start to hear the water splashing off of every different kind of material that you see. The rain sounds dull and thick against wood buildings, the metal barrels ting with metallic splashes and canopies resonate a dull echoing kind of thud from the drops. The addition of just that little bit more of realism adds to the tension that already comes dripping in that particular level.

Even the music in the game, which I felt I had to talk about, is absolutely fantastic! From the swing music to the orchestrated score that ranges from the dramatic to the tense to the relaxing sound of the more personal and character building moments. The music just brings the game experience to a mightier cinematic level.

Every level in the game comes with cinematic cut-scenes attached. All are rendered with the game's engine keeping the continuity, and thanks to some good lip-synch and great face textures and models, the characters are lively and personable. Camera work in these scenes is generally good and offers us more of the feel that we really are participating in a movie than any game in recent memory. Unlike some scenes I can think of (Operation Flashpoint), these are timed well and give us just what we need to set up the play. All of the scenes fill out an excellent story that works like an autobiography as Tommy sits and tells his story of growth, love, deceit, war and conscience over coffee at a diner. As I said before, the writing is pretty darn good for a game only entrenching my belief that every game should hire good writers to fill out what keeps growing as one of the most important parts to my PC game experiences.

Gameplay in Mafia ranges from fantastic to kind of fun weighing much more heavily on the fantastic side. My main beef with the gameplay is that no matter what, I have to drive to whatever location my next mission takes place. Like the city in GTA3, Lost Heaven is one of those living breathing city dealies. So if you have to take care of something on the other side of town, you have drive to the other side of town to take care of it. I'm not complaining too much, but there were some times that I just kinda wished I could hit a "skip and drive to location button" when I really didn't actually have to drive there myself.

System Requirements:
Windows 98/ME/2000/XP


Pentium II or AMD Athlon 500MHz Processor
1.8GB Hard Disk Space
16X CD-ROM Drive
32MB DirectX compatible 3D Accelerated Video Card
DirectX compatible Sound Card
DirectX 8.1


700MHz Processor
32X CD-ROM Drive


Pentium III 450MHz Processor
529MB Hard Disk Space
16X CD-ROM Drive
16MB Direct3D compatible Video Card
DirectX compatible Sound Card
DirectX 8.0


1GHz Processor
32X CD-ROM Drive


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